Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights

Research article (Applied Soft Computing, 2022) · cited 25× · AI/ML
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Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights

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Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights. Retrieved May 24, 2026, from https://4ort.xyz/entity/multimodal-learning-model-based-on-videoaudiochat-feature-fusion-for-detecting-e-sports-highlights
MLA “Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/multimodal-learning-model-based-on-videoaudiochat-feature-fusion-for-detecting-e-sports-highlights.
BibTeX @misc{4ortxyz_multimodal-learning-model-based-on-videoaudiochat-feature-fusion-for-detecting-e-sports-highlights_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights}}, year = {2026}, url = {https://4ort.xyz/entity/multimodal-learning-model-based-on-videoaudiochat-feature-fusion-for-detecting-e-sports-highlights}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Multimodal learning model based on video–audio–chat feature fusion for detecting e-sports highlights — https://4ort.xyz/entity/multimodal-learning-model-based-on-videoaudiochat-feature-fusion-for-detecting-e-sports-highlights (retrieved 2026-05-24)

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