Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games

Research article (2018 IEEE Conference on Computational Intelligence and Games (CIG), 2018) · cited 22× · AI/ML
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Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games

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Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games is a scholarly article[1].

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  • Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/monster-carlo-an-mcts-based-framework-for-machine-playtesting-unity-games
MLA “Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/monster-carlo-an-mcts-based-framework-for-machine-playtesting-unity-games.
BibTeX @misc{4ortxyz_monster-carlo-an-mcts-based-framework-for-machine-playtesting-unity-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games}}, year = {2026}, url = {https://4ort.xyz/entity/monster-carlo-an-mcts-based-framework-for-machine-playtesting-unity-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games — https://4ort.xyz/entity/monster-carlo-an-mcts-based-framework-for-machine-playtesting-unity-games (retrieved 2026-05-24)

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