Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization

Research article (Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019) · cited 10× · AI/ML
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Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization

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Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization is a scholarly article[1].

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  • Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization. Retrieved May 24, 2026, from https://4ort.xyz/entity/modata-improving-dota-2-experience-and-spectatorship-through-tangible-gameplay-visualization
MLA “Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/modata-improving-dota-2-experience-and-spectatorship-through-tangible-gameplay-visualization.
BibTeX @misc{4ortxyz_modata-improving-dota-2-experience-and-spectatorship-through-tangible-gameplay-visualization_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization}}, year = {2026}, url = {https://4ort.xyz/entity/modata-improving-dota-2-experience-and-spectatorship-through-tangible-gameplay-visualization}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization — https://4ort.xyz/entity/modata-improving-dota-2-experience-and-spectatorship-through-tangible-gameplay-visualization (retrieved 2026-05-24)

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