Mitigation of Cybersickness in Immersive 360°Videos

Research article (2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021) · cited 17× · AI/ML
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Mitigation of Cybersickness in Immersive 360°Videos

Summary

Mitigation of Cybersickness in Immersive 360°Videos is a scholarly article[1].

Key Facts

  • Mitigation of Cybersickness in Immersive 360°Videos's instance of is recorded as scholarly article[2].

References

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Direct Wikidata claims

  1. [2] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Mitigation of Cybersickness in Immersive 360°Videos. Retrieved May 24, 2026, from https://4ort.xyz/entity/mitigation-of-cybersickness-in-immersive-360videos
MLA “Mitigation of Cybersickness in Immersive 360°Videos.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/mitigation-of-cybersickness-in-immersive-360videos.
BibTeX @misc{4ortxyz_mitigation-of-cybersickness-in-immersive-360videos_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Mitigation of Cybersickness in Immersive 360°Videos}}, year = {2026}, url = {https://4ort.xyz/entity/mitigation-of-cybersickness-in-immersive-360videos}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Mitigation of Cybersickness in Immersive 360°Videos — https://4ort.xyz/entity/mitigation-of-cybersickness-in-immersive-360videos (retrieved 2026-05-24)

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