Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition

Research article (Journal of Computer Assisted Learning, 2021) · cited 20× · AI/ML
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Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition

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Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition. Retrieved May 24, 2026, from https://4ort.xyz/entity/micropersistence-and-difficulty-in-a-gamebased-learning-environment-for-computational-thinking-acquisition
MLA “Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/micropersistence-and-difficulty-in-a-gamebased-learning-environment-for-computational-thinking-acquisition.
BibTeX @misc{4ortxyz_micropersistence-and-difficulty-in-a-gamebased-learning-environment-for-computational-thinking-acquisition_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition}}, year = {2026}, url = {https://4ort.xyz/entity/micropersistence-and-difficulty-in-a-gamebased-learning-environment-for-computational-thinking-acquisition}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition — https://4ort.xyz/entity/micropersistence-and-difficulty-in-a-gamebased-learning-environment-for-computational-thinking-acquisition (retrieved 2026-05-24)

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