Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks

Research article (Simulation & Gaming, 2017) · cited 42× · AI/ML
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Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks

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Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks. Retrieved May 24, 2026, from https://4ort.xyz/entity/measuring-the-learning-effectiveness-of-serious-gaming-for-training-of-complex-manufacturing-tasks
MLA “Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/measuring-the-learning-effectiveness-of-serious-gaming-for-training-of-complex-manufacturing-tasks.
BibTeX @misc{4ortxyz_measuring-the-learning-effectiveness-of-serious-gaming-for-training-of-complex-manufacturing-tasks_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks}}, year = {2026}, url = {https://4ort.xyz/entity/measuring-the-learning-effectiveness-of-serious-gaming-for-training-of-complex-manufacturing-tasks}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks — https://4ort.xyz/entity/measuring-the-learning-effectiveness-of-serious-gaming-for-training-of-complex-manufacturing-tasks (retrieved 2026-05-24)

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