Market for Home Computing and Video Games

British trade magazine that focuses on the video game industry
Periodical magazine Q786518
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Market for Home Computing and Video Games

Summary

Market for Home Computing and Video Games is a magazine[1]. It ranks in the top 7% of magazine entities by monthly Wikipedia readership (16 views/month).[2]

Key Facts

  • Market for Home Computing and Video Games is in the country of United Kingdom[3].
  • Market for Home Computing and Video Games's instance of is recorded as magazine[4].
  • Market for Home Computing and Video Games's genre is recorded as video game magazine[5].
  • Market for Home Computing and Video Games's logo image is recorded as MCV Develop logo.svg[6].
  • Market for Home Computing and Video Games's ISSN is recorded as 1469-4832[7].
  • Market for Home Computing and Video Games's ISSN is recorded as 2052-2363[8].
  • Market for Home Computing and Video Games's language of work or name is recorded as English[9].
  • Market for Home Computing and Video Games's country of origin is recorded as United Kingdom[10].
  • +1998-01-01T00:00:00Z marks the founding of Market for Home Computing and Video Games[11].
  • Market for Home Computing and Video Games's Freebase ID is recorded as /m/02phn6g[12].
  • Market for Home Computing and Video Games's official website is recorded as http://www.mcvuk.com/[13].
  • Market for Home Computing and Video Games's official website is recorded as http://www.mcvuk.com/digital-edition[14].
  • Market for Home Computing and Video Games's official website is recorded as https://issuu.com/search?language=all&q=mcv&sortby=relevance&type=publication[15].
  • Market for Home Computing and Video Games's main subject is recorded as video game industry[16].
  • Market for Home Computing and Video Games's title is recorded as {'lang': 'en', 'text': 'MCV'}[17].
  • Market for Home Computing and Video Games's ISSN-L is recorded as 1469-4832[18].

Why It Matters

Market for Home Computing and Video Games ranks in the top 7% of magazine entities by monthly Wikipedia readership (16 views/month).[2] It has Wikipedia articles in 8 language editions, a strong signal of global cultural recognition.[19] It is known by 6 alternative names across languages and contexts.[20]

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] . wikidata.org.
  2. [4] . wikidata.org.
  3. [5] . wikidata.org.
  4. [6] . wikidata.org.
  5. [7] . wikidata.org.
  6. [8] . wikidata.org.
  7. [9] . ISSN Portal. wikidata.org.
  8. [10] . ISSN Portal. wikidata.org.
  9. [11] . wikidata.org.
  10. [12] . wikidata.org.
  11. [13] . wikidata.org.
  12. [14] . ISSN Portal. wikidata.org.
  13. [15] . ISSN Portal. wikidata.org.
  14. [16] . wikidata.org.
  15. [17] . ISSN Portal. wikidata.org.
  16. [18] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

Aggregate / graph-position facts

  1. [2] . Wikimedia Foundation. dumps.wikimedia.org.
  2. [19] . Wikidata sitelinks. wikidata.org.
  3. [20] . Wikidata aliases. wikidata.org.

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Market for Home Computing and Video Games. Retrieved May 3, 2026, from https://4ort.xyz/entity/market-for-home-computing-and-video-games
MLA “Market for Home Computing and Video Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/market-for-home-computing-and-video-games.
BibTeX @misc{4ortxyz_market-for-home-computing-and-video-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Market for Home Computing and Video Games}}, year = {2026}, url = {https://4ort.xyz/entity/market-for-home-computing-and-video-games}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Market for Home Computing and Video Games — https://4ort.xyz/entity/market-for-home-computing-and-video-games (retrieved 2026-05-03)

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