Manipulating Leaderboards to Induce Player Experience

Research article (Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015) · cited 57× · AI/ML
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Manipulating Leaderboards to Induce Player Experience

Summary

Manipulating Leaderboards to Induce Player Experience is a scholarly article[1].

Key Facts

  • Manipulating Leaderboards to Induce Player Experience's instance of is recorded as scholarly article[2].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Manipulating Leaderboards to Induce Player Experience. Retrieved May 24, 2026, from https://4ort.xyz/entity/manipulating-leaderboards-to-induce-player-experience
MLA “Manipulating Leaderboards to Induce Player Experience.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/manipulating-leaderboards-to-induce-player-experience.
BibTeX @misc{4ortxyz_manipulating-leaderboards-to-induce-player-experience_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Manipulating Leaderboards to Induce Player Experience}}, year = {2026}, url = {https://4ort.xyz/entity/manipulating-leaderboards-to-induce-player-experience}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Manipulating Leaderboards to Induce Player Experience — https://4ort.xyz/entity/manipulating-leaderboards-to-induce-player-experience (retrieved 2026-05-24)

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