Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach

Research article (IEEE Transactions on Cognitive Communications and Networking, 2021) · cited 35× · AI/ML
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Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach

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Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach. Retrieved May 24, 2026, from https://4ort.xyz/entity/load-balancing-for-distributed-intelligent-edge-computing-a-state-based-game-approach
MLA “Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/load-balancing-for-distributed-intelligent-edge-computing-a-state-based-game-approach.
BibTeX @misc{4ortxyz_load-balancing-for-distributed-intelligent-edge-computing-a-state-based-game-approach_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach}}, year = {2026}, url = {https://4ort.xyz/entity/load-balancing-for-distributed-intelligent-edge-computing-a-state-based-game-approach}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Load Balancing for Distributed Intelligent Edge Computing: A State-Based Game Approach — https://4ort.xyz/entity/load-balancing-for-distributed-intelligent-edge-computing-a-state-based-game-approach (retrieved 2026-05-24)

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