Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education

Research article (2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), 2018) · cited 97× · AI/ML
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Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education

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Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education. Retrieved May 24, 2026, from https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education
MLA “Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education.
BibTeX @misc{4ortxyz_kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education}}, year = {2026}, url = {https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education}, note = {Accessed: 2026-05-24}}
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