Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education. Retrieved May 24, 2026, from https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education
MLA“Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education.
BibTeX@misc{4ortxyz_kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education}}, year = {2026}, url = {https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education — https://4ort.xyz/entity/kids-making-ai-integrating-machine-learning-gamification-and-social-context-in-stem-education (retrieved 2026-05-24)