Keeping Players Engaged in Exergames

Research article (Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018) · cited 16× · AI/ML
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Keeping Players Engaged in Exergames

Summary

Keeping Players Engaged in Exergames is a scholarly article[1].

Key Facts

  • Keeping Players Engaged in Exergames's instance of is recorded as scholarly article[2].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Keeping Players Engaged in Exergames. Retrieved May 24, 2026, from https://4ort.xyz/entity/keeping-players-engaged-in-exergames
MLA “Keeping Players Engaged in Exergames.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/keeping-players-engaged-in-exergames.
BibTeX @misc{4ortxyz_keeping-players-engaged-in-exergames_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Keeping Players Engaged in Exergames}}, year = {2026}, url = {https://4ort.xyz/entity/keeping-players-engaged-in-exergames}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Keeping Players Engaged in Exergames — https://4ort.xyz/entity/keeping-players-engaged-in-exergames (retrieved 2026-05-24)

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