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Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students
Research article (Journal of Software Engineering Research and Development, 2020) · cited 13× · AI/ML
Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students
Summary
Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students is a scholarly article[1].
Key Facts
Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students. Retrieved May 24, 2026, from https://4ort.xyz/entity/is-it-worth-using-gamification-on-software-testing-education-an-extended-experience-report-in-the-context-of-undergradua
MLA“Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/is-it-worth-using-gamification-on-software-testing-education-an-extended-experience-report-in-the-context-of-undergradua.
BibTeX@misc{4ortxyz_is-it-worth-using-gamification-on-software-testing-education-an-extended-experience-report-in-the-context-of-undergradua_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students}}, year = {2026}, url = {https://4ort.xyz/entity/is-it-worth-using-gamification-on-software-testing-education-an-extended-experience-report-in-the-context-of-undergradua}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students — https://4ort.xyz/entity/is-it-worth-using-gamification-on-software-testing-education-an-extended-experience-report-in-the-context-of-undergradua (retrieved 2026-05-24)