Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG

Research article (Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020) · cited 76× · AI/ML
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Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG

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Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG. Retrieved May 24, 2026, from https://4ort.xyz/entity/investigating-representation-of-text-and-audio-in-educational-vr-using-learning-outcomes-and-eeg
MLA “Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/investigating-representation-of-text-and-audio-in-educational-vr-using-learning-outcomes-and-eeg.
BibTeX @misc{4ortxyz_investigating-representation-of-text-and-audio-in-educational-vr-using-learning-outcomes-and-eeg_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG}}, year = {2026}, url = {https://4ort.xyz/entity/investigating-representation-of-text-and-audio-in-educational-vr-using-learning-outcomes-and-eeg}, note = {Accessed: 2026-05-24}}
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