Introducing Computer Programming to Children through Robotic and Wearable Devices

Research article (Proceedings of the Workshop in Primary and Secondary Computing Education, 2015) · cited 36× · AI/ML
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Introducing Computer Programming to Children through Robotic and Wearable Devices

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Introducing Computer Programming to Children through Robotic and Wearable Devices is a scholarly article[1].

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  • Introducing Computer Programming to Children through Robotic and Wearable Devices's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Introducing Computer Programming to Children through Robotic and Wearable Devices. Retrieved May 24, 2026, from https://4ort.xyz/entity/introducing-computer-programming-to-children-through-robotic-and-wearable-devices
MLA “Introducing Computer Programming to Children through Robotic and Wearable Devices.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/introducing-computer-programming-to-children-through-robotic-and-wearable-devices.
BibTeX @misc{4ortxyz_introducing-computer-programming-to-children-through-robotic-and-wearable-devices_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Introducing Computer Programming to Children through Robotic and Wearable Devices}}, year = {2026}, url = {https://4ort.xyz/entity/introducing-computer-programming-to-children-through-robotic-and-wearable-devices}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Introducing Computer Programming to Children through Robotic and Wearable Devices — https://4ort.xyz/entity/introducing-computer-programming-to-children-through-robotic-and-wearable-devices (retrieved 2026-05-24)

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