Interface design for serious game visual strategies the case study of “Imago Bononiae”

Research article (2015 Digital Heritage, 2015) · cited 16× · AI/ML
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Interface design for serious game visual strategies the case study of “Imago Bononiae”

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Interface design for serious game visual strategies the case study of “Imago Bononiae” is a scholarly article[1].

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  • Interface design for serious game visual strategies the case study of “Imago Bononiae”'s instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Interface design for serious game visual strategies the case study of “Imago Bononiae”. Retrieved May 24, 2026, from https://4ort.xyz/entity/interface-design-for-serious-game-visual-strategies-the-case-study-of-imago-bononiae
MLA “Interface design for serious game visual strategies the case study of “Imago Bononiae”.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/interface-design-for-serious-game-visual-strategies-the-case-study-of-imago-bononiae.
BibTeX @misc{4ortxyz_interface-design-for-serious-game-visual-strategies-the-case-study-of-imago-bononiae_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Interface design for serious game visual strategies the case study of “Imago Bononiae”}}, year = {2026}, url = {https://4ort.xyz/entity/interface-design-for-serious-game-visual-strategies-the-case-study-of-imago-bononiae}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Interface design for serious game visual strategies the case study of “Imago Bononiae” — https://4ort.xyz/entity/interface-design-for-serious-game-visual-strategies-the-case-study-of-imago-bononiae (retrieved 2026-05-24)

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