Interactive Character Animation Using Dynamic Elastic Simulation
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Interactive Character Animation Using Dynamic Elastic Simulation
Summary
Interactive Character Animation Using Dynamic Elastic Simulation is a doctoral thesis[1].
Key Facts
- Interactive Character Animation Using Dynamic Elastic Simulation authored Steve Keith Capell[2].
- Interactive Character Animation Using Dynamic Elastic Simulation's instance of is recorded as doctoral thesis[3].
- Interactive Character Animation Using Dynamic Elastic Simulation's OCLC number is recorded as 56622516[4].
- Interactive Character Animation Using Dynamic Elastic Simulation's language of work or name is recorded as English[5].
- +2004-00-00T00:00:00Z marks the founding of Interactive Character Animation Using Dynamic Elastic Simulation[6].
- Interactive Character Animation Using Dynamic Elastic Simulation's work available at URL is recorded as http://hdl.handle.net/1773/6987[7].
- Interactive Character Animation Using Dynamic Elastic Simulation's number of pages is recorded as {'unit': 'http://www.wikidata.org/entity/Q1069725', 'amount': '+95'}[8].
- Interactive Character Animation Using Dynamic Elastic Simulation's number of pages is recorded as {'unit': 'http://www.wikidata.org/entity/Q56761382', 'amount': '+7'}[9].
- Interactive Character Animation Using Dynamic Elastic Simulation's Handle ID is recorded as 1773/6987[10].
- Interactive Character Animation Using Dynamic Elastic Simulation's title is recorded as Interactive Character Animation Using Dynamic Elastic Simulation[11].
- Interactive Character Animation Using Dynamic Elastic Simulation's thesis submitted to is recorded as University of Washington[12].
- Interactive Character Animation Using Dynamic Elastic Simulation's on focus list of Wikimedia project is recorded as WikiProject PCC Wikidata Pilot/University of Washington[13].
Body
Designation and Status
Interactive Character Animation Using Dynamic Elastic Simulation's instance of is recorded as doctoral thesis[3].
History and Context
+2004-00-00T00:00:00Z marks the founding of Interactive Character Animation Using Dynamic Elastic Simulation[6].