Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study. Retrieved May 24, 2026, from https://4ort.xyz/entity/interaction-with-platform-games-using-smartwatches-and-continuous-gesture-recognition-a-case-study
MLA“Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/interaction-with-platform-games-using-smartwatches-and-continuous-gesture-recognition-a-case-study.
BibTeX@misc{4ortxyz_interaction-with-platform-games-using-smartwatches-and-continuous-gesture-recognition-a-case-study_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study}}, year = {2026}, url = {https://4ort.xyz/entity/interaction-with-platform-games-using-smartwatches-and-continuous-gesture-recognition-a-case-study}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study — https://4ort.xyz/entity/interaction-with-platform-games-using-smartwatches-and-continuous-gesture-recognition-a-case-study (retrieved 2026-05-24)