Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students

Research article (Experimental Psychology (Russia), 2020) · cited 10× · AI/ML
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Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students

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Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students is a scholarly article[1].

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  • Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students. Retrieved May 24, 2026, from https://4ort.xyz/entity/intelligence-creativity-and-plines-computer-game-performance-by-middle-school-age-students
MLA “Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/intelligence-creativity-and-plines-computer-game-performance-by-middle-school-age-students.
BibTeX @misc{4ortxyz_intelligence-creativity-and-plines-computer-game-performance-by-middle-school-age-students_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students}}, year = {2026}, url = {https://4ort.xyz/entity/intelligence-creativity-and-plines-computer-game-performance-by-middle-school-age-students}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students — https://4ort.xyz/entity/intelligence-creativity-and-plines-computer-game-performance-by-middle-school-age-students (retrieved 2026-05-24)

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