InfoGCN: Representation Learning for Human Skeleton-based Action Recognition

Research article (2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022) · cited 388× · AI/ML
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InfoGCN: Representation Learning for Human Skeleton-based Action Recognition

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InfoGCN: Representation Learning for Human Skeleton-based Action Recognition is a scholarly article[1].

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  • InfoGCN: Representation Learning for Human Skeleton-based Action Recognition's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). InfoGCN: Representation Learning for Human Skeleton-based Action Recognition. Retrieved May 24, 2026, from https://4ort.xyz/entity/infogcn-representation-learning-for-human-skeleton-based-action-recognition
MLA “InfoGCN: Representation Learning for Human Skeleton-based Action Recognition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/infogcn-representation-learning-for-human-skeleton-based-action-recognition.
BibTeX @misc{4ortxyz_infogcn-representation-learning-for-human-skeleton-based-action-recognition_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{InfoGCN: Representation Learning for Human Skeleton-based Action Recognition}}, year = {2026}, url = {https://4ort.xyz/entity/infogcn-representation-learning-for-human-skeleton-based-action-recognition}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): InfoGCN: Representation Learning for Human Skeleton-based Action Recognition — https://4ort.xyz/entity/infogcn-representation-learning-for-human-skeleton-based-action-recognition (retrieved 2026-05-24)

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