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Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism
Research article (Journal of Computer Science and Technology, 2023) · cited 20× · AI/ML
Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism
Summary
Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism is a scholarly article[1].
Key Facts
Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism. Retrieved May 24, 2026, from https://4ort.xyz/entity/inclusive-learning-through-immersive-virtual-reality-and-semantic-embodied-conversational-agent-a-case-study-in-children
MLA“Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/inclusive-learning-through-immersive-virtual-reality-and-semantic-embodied-conversational-agent-a-case-study-in-children.
BibTeX@misc{4ortxyz_inclusive-learning-through-immersive-virtual-reality-and-semantic-embodied-conversational-agent-a-case-study-in-children_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism}}, year = {2026}, url = {https://4ort.xyz/entity/inclusive-learning-through-immersive-virtual-reality-and-semantic-embodied-conversational-agent-a-case-study-in-children}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism — https://4ort.xyz/entity/inclusive-learning-through-immersive-virtual-reality-and-semantic-embodied-conversational-agent-a-case-study-in-children (retrieved 2026-05-24)