Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym

Research article (2022 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS), 2022) · cited 10× · AI/ML
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Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym

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Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym. Retrieved May 24, 2026, from https://4ort.xyz/entity/implementation-of-reinforcement-learning-in-2d-based-games-using-open-ai-gym
MLA “Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/implementation-of-reinforcement-learning-in-2d-based-games-using-open-ai-gym.
BibTeX @misc{4ortxyz_implementation-of-reinforcement-learning-in-2d-based-games-using-open-ai-gym_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym}}, year = {2026}, url = {https://4ort.xyz/entity/implementation-of-reinforcement-learning-in-2d-based-games-using-open-ai-gym}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Implementation of Reinforcement Learning in 2D Based Games Using Open AI Gym — https://4ort.xyz/entity/implementation-of-reinforcement-learning-in-2d-based-games-using-open-ai-gym (retrieved 2026-05-24)

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