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Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course
Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course
Summary
Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course is a scholarly article[1].
Key Facts
Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course. Retrieved May 24, 2026, from https://4ort.xyz/entity/impacts-of-a-mind-mapping-based-contextual-gaming-approach-on-efl-students-writing-performance-learning-perceptions-and-
MLA“Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/impacts-of-a-mind-mapping-based-contextual-gaming-approach-on-efl-students-writing-performance-learning-perceptions-and-.
BibTeX@misc{4ortxyz_impacts-of-a-mind-mapping-based-contextual-gaming-approach-on-efl-students-writing-performance-learning-perceptions-and-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course}}, year = {2026}, url = {https://4ort.xyz/entity/impacts-of-a-mind-mapping-based-contextual-gaming-approach-on-efl-students-writing-performance-learning-perceptions-and-}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course — https://4ort.xyz/entity/impacts-of-a-mind-mapping-based-contextual-gaming-approach-on-efl-students-writing-performance-learning-perceptions-and- (retrieved 2026-05-24)