impact of the COVID-19 pandemic on the video game industry
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impact of the COVID-19 pandemic on the video game industry
Summary
impact of the COVID-19 pandemic on the video game industry is an impact of the COVID-19 pandemic by topic[1]. It ranks in the top 7% of impact_of_the_covid_19_pandemic_by_topic entities by monthly Wikipedia readership (540 views/month).[2]
Key Facts
- impact of the COVID-19 pandemic on the video game industry's instance of is recorded as impact of the COVID-19 pandemic by topic[3].
- impact of the COVID-19 pandemic on the video game industry is part of economic impact of the COVID-19 pandemic[4].
- impact of the COVID-19 pandemic on the video game industry is part of impact of the COVID-19 pandemic on culture and entertainment[5].
- impact of the COVID-19 pandemic on the video game industry's topic's main category is recorded as Category:Impact of the COVID-19 pandemic on the video game industry[6].
- impact of the COVID-19 pandemic on the video game industry's facet of is recorded as COVID-19 pandemic[7].
- impact of the COVID-19 pandemic on the video game industry's facet of is recorded as video game industry[8].
- impact of the COVID-19 pandemic on the video game industry's on focus list of Wikimedia project is recorded as WikiProject COVID-19[9].
Body
Definition and Type
impact of the COVID-19 pandemic on the video game industry's instance of is recorded as impact of the COVID-19 pandemic by topic[3].
Use and Application
Part of include economic impact of the COVID-19 pandemic[4], an impact of the COVID-19 pandemic by topic[10], in Israel[11] and impact of the COVID-19 pandemic on culture and entertainment[5].
Why It Matters
impact of the COVID-19 pandemic on the video game industry ranks in the top 7% of impact_of_the_covid_19_pandemic_by_topic entities by monthly Wikipedia readership (540 views/month).[2] It has Wikipedia articles in 7 language editions, a strong signal of global cultural recognition.[12]