I. Scott MacKenzie
Facts
7 properties
🏷️ Also known as
en Ian Scott MacKenzie
en I. Scott MacKenzie
en Scott MacKenzie
🔖 Identifiers · 15
- ISNI
- 0000000036091734
- ORCID iD
- 0000-0003-1731-9651
- VIAF cluster ID
- 51122147
- Library of Congress authority ID
- n2006086510
- GND ID
- 1062886275
- OpenAlex ID
- A5000167011, A5079984637, A5101180846, A5125207270, A5137346234as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
- ACM Digital Library author ID
- 81100367406
- DBLP author ID
- m/IScottMacKenzie
- Google Scholar author ID
- G9MSEncAAAAJ
- IdRef ID
- 118032380
- NL CR AUT ID
- vse2014818334
- National Library of Israel J9U ID
- 987007322416105171
Show all 15 identifiers +3
- National Library of Korea ID
- KAC2018N0979
- SBN author ID
- UBSV003903
- Yale LUX ID
- person/78e5b047-61c4-4d95-986f-91970fecf70d
📜 Data licence
Source: OpenAlex (openalex.org), snapshot of 2026-09-23. CC0 1.0 Universal. CC0 1.0 Universal · OpenAlex
🔗 Connections
Author of 13
An arm-mounted inertial controller for 6DOF input: Design and evaluation,
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations,
DriftBoard,
GIMIS: Gaze Input with Motor Imagery Selection,
H4VR: One-handed Gesture-based Text Entry in Virtual Reality Using a Four-key Keyboard,
Head-tracking interfaces on mobile devices: Evaluation using Fitts’ law and a new multi-directional corner task for small displays,
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze,
Pointing by gaze, head, and foot in a head-mounted display
+5 more
← Authored by 13
An arm-mounted inertial controller for 6DOF input: Design and evaluation,
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations,
DriftBoard,
GIMIS: Gaze Input with Motor Imagery Selection,
H4VR: One-handed Gesture-based Text Entry in Virtual Reality Using a Four-key Keyboard,
Head-tracking interfaces on mobile devices: Evaluation using Fitts’ law and a new multi-directional corner task for small displays,
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze,
Pointing by gaze, head, and foot in a head-mounted display
+5 more
Affiliated with 3
Press Enter · cited answer in seconds