Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality

Research article (Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018) · cited 64× · AI/ML
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Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality

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Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/human-upper-body-inverse-kinematics-for-increased-embodiment-in-consumer-grade-virtual-reality
MLA “Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/human-upper-body-inverse-kinematics-for-increased-embodiment-in-consumer-grade-virtual-reality.
BibTeX @misc{4ortxyz_human-upper-body-inverse-kinematics-for-increased-embodiment-in-consumer-grade-virtual-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality}}, year = {2026}, url = {https://4ort.xyz/entity/human-upper-body-inverse-kinematics-for-increased-embodiment-in-consumer-grade-virtual-reality}, note = {Accessed: 2026-05-24}}
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