Human motion recognition based on SVM in VR art media interaction environment

Research article (Human-centric Computing and Information Sciences, 2019) · cited 48× · AI/ML
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Human motion recognition based on SVM in VR art media interaction environment

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Human motion recognition based on SVM in VR art media interaction environment is a scholarly article[1].

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  • Human motion recognition based on SVM in VR art media interaction environment's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Human motion recognition based on SVM in VR art media interaction environment. Retrieved May 24, 2026, from https://4ort.xyz/entity/human-motion-recognition-based-on-svm-in-vr-art-media-interaction-environment
MLA “Human motion recognition based on SVM in VR art media interaction environment.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/human-motion-recognition-based-on-svm-in-vr-art-media-interaction-environment.
BibTeX @misc{4ortxyz_human-motion-recognition-based-on-svm-in-vr-art-media-interaction-environment_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Human motion recognition based on SVM in VR art media interaction environment}}, year = {2026}, url = {https://4ort.xyz/entity/human-motion-recognition-based-on-svm-in-vr-art-media-interaction-environment}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Human motion recognition based on SVM in VR art media interaction environment — https://4ort.xyz/entity/human-motion-recognition-based-on-svm-in-vr-art-media-interaction-environment (retrieved 2026-05-24)

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