Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars

Research article (2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024) · cited 58× · AI/ML
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Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars

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Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars is a scholarly article[1].

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  • Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars. Retrieved May 24, 2026, from https://4ort.xyz/entity/human-gaussian-splatting-real-time-rendering-of-animatable-avatars
MLA “Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/human-gaussian-splatting-real-time-rendering-of-animatable-avatars.
BibTeX @misc{4ortxyz_human-gaussian-splatting-real-time-rendering-of-animatable-avatars_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars}}, year = {2026}, url = {https://4ort.xyz/entity/human-gaussian-splatting-real-time-rendering-of-animatable-avatars}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars — https://4ort.xyz/entity/human-gaussian-splatting-real-time-rendering-of-animatable-avatars (retrieved 2026-05-24)

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