Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices
Summary
Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices is a scholarly article[1].
Key Facts
Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices. Retrieved May 24, 2026, from https://4ort.xyz/entity/hackathons-as-a-pedagogical-strategy-to-engage-students-to-learn-and-to-adopt-software-engineering-practices
MLA“Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/hackathons-as-a-pedagogical-strategy-to-engage-students-to-learn-and-to-adopt-software-engineering-practices.
BibTeX@misc{4ortxyz_hackathons-as-a-pedagogical-strategy-to-engage-students-to-learn-and-to-adopt-software-engineering-practices_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices}}, year = {2026}, url = {https://4ort.xyz/entity/hackathons-as-a-pedagogical-strategy-to-engage-students-to-learn-and-to-adopt-software-engineering-practices}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Hackathons as a Pedagogical Strategy to Engage Students to Learn and to Adopt Software Engineering Practices — https://4ort.xyz/entity/hackathons-as-a-pedagogical-strategy-to-engage-students-to-learn-and-to-adopt-software-engineering-practices (retrieved 2026-05-24)