hack
creative activity of a person (hacker) and its result, achieved by using technical knowledge to achieve a goal by non-standard means, mainly but not exclusively in the field of networking and computing
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hack
Summary
hack is a human activity[1].
Key Facts
- hack's image is recorded as Tennis for Two Machine at CAX 2010.jpg[2].
- hack's image is recorded as Blue Box at the Powerhouse Museum.jpg[3].
- hack's image is recorded as Tetris game integrated as an easter egg in a Hewlett-Packard digital oscilloscope by some hacker-minded developers.jpg[4].
- hack's instance of is recorded as human activity[5].
- hack's subclass of is recorded as hacker culture[6].
- hack's Commons category is recorded as Hack (hacker culture)[7].
- hack's has part is recorded as phreaking[8].
- hack's has effect is recorded as interim[9].
- hack's has effect is recorded as prototype[10].
- hack's has effect is recorded as satisfaction[11].
- hack's has effect is recorded as personal development[12].
- hack's has effect is recorded as dexterity[13].
- hack's has effect is recorded as education[14].
- hack's has characteristic is recorded as hack value[15].
- hack's has characteristic is recorded as creativity[16].
- hack's has characteristic is recorded as playfulness[17].
- hack's has characteristic is recorded as anticonformism[18].
- hack's has characteristic is recorded as individualist anarchism[19].
- hack's has characteristic is recorded as individualism[20].
- hack's practiced by is recorded as hacker[21].