GungHo Online Entertainment
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GungHo Online Entertainment
Summary
GungHo Online Entertainment is a business[1]. It ranks in the top 3% of business entities by monthly Wikipedia readership (605 views/month).[2]
Key Facts
- GungHo Online Entertainment was a member of Computer Entertainment Supplier's Association[3].
- GungHo Online Entertainment was a member of Japan Online Game Association[4].
- GungHo Online Entertainment was a member of Japan eSports Union[5].
- GungHo Online Entertainment was a member of Q115614802[6].
- GungHo Online Entertainment is in the country of Japan[7].
- GungHo Online Entertainment is in the country of JP[8].
- GungHo Online Entertainment's instance of is recorded as business[9].
- GungHo Online Entertainment's instance of is recorded as public company[10].
- GungHo Online Entertainment's founder is recorded as Taizō Son[11].
- GungHo Online Entertainment is owned by SoftBank Group[12].
- GungHo Online Entertainment is owned by Q115614881[13].
- GungHo Online Entertainment is owned by The Master Trust Bank of Japan[14].
- GungHo Online Entertainment is owned by The Bank of New York Mellon[15].
- GungHo Online Entertainment's headquarters location is recorded as Chiyoda[16].
- GungHo Online Entertainment's headquarters location is recorded as Chiyoda[17].
- GungHo Online Entertainment's child organization or unit is recorded as Acquire[18].
- GungHo Online Entertainment's stock exchange is recorded as OTC Markets Group[19].
- GungHo Online Entertainment's industry is recorded as video game industry[20].
- July 1998 marks the founding of GungHo Online Entertainment[21].
- GungHo Online Entertainment's official website is recorded as https://www.gungho.co.jp/[22].
- GungHo Online Entertainment's topic's main category is recorded as Category:GungHo Online Entertainment[23].
- GungHo Online Entertainment's employees is recorded as {'amount': '+333'}[24].
- GungHo Online Entertainment's legal form is recorded as kabushiki gaisha[25].
- GungHo Online Entertainment's legal form is recorded as T417[26].
- GungHo Online Entertainment's social media followers is recorded as {'amount': '+13436'}[27].
Product Details
The following facts are restated verbatim from public-domain and CC0 open-data sources — every line is independently verifiable against the named source's catalog.
GLEIF Golden Copy — Level 1 entity data
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Legal Entity Identifier (LEI): 529900TH7FB4RV6F5S47[28]
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Registered legal name: GungHo Online Entertainment, Inc[29]
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Legal jurisdiction: JP[30]
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GLEIF entity category: GENERAL[31]
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Legal form (ISO 20275 ELF): T417[32]
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Entity status: ACTIVE[33]
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LEI registration status: LAPSED[34]
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LEI first registered: 2019-04-11[35]
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LEI last updated: 2024-10-23[36]
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LEI next renewal: 2020-04-11[37]
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Managing LOU: 5299000J2N45DDNE4Y28[38]
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Registration authority: RA000412[39]
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Authority entity ID: 0100-01-082839[40]
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Conformity flag: NON_CONFORMING[41]
Body
Founding
GungHo Online Entertainment's founder is recorded as Taizō Son[11]. July 1998 marks the founding of it[21].
Operations
Headquarters locations include Chiyoda[16], a special ward of Japan[42], in Japan[43], founded in 1947[44], headquartered in Q11405293[45]. GungHo Online Entertainment's child organization or unit is recorded as Acquire[18].
Industry
GungHo Online Entertainment's industry is recorded as video game industry[20].
Ownership
Owners include SoftBank Group[12], a business[46], in Japan[47], founded in 1981[48], headquartered in Minato[49]; Q115614881[13]; The Master Trust Bank of Japan[14], a business[50], in Japan[51], founded in 2000[52], headquartered in Minato[53]; and The Bank of New York Mellon[15], a business[54], in United States[55], founded in 2007[56], headquartered in New York City[57]. GungHo Online Entertainment's stock exchange is recorded as OTC Markets Group[19].
Why It Matters
GungHo Online Entertainment ranks in the top 3% of business entities by monthly Wikipedia readership (605 views/month).[2] It has Wikipedia articles in 6 language editions, a strong signal of global cultural recognition.[58] It is known by 12 alternative names across languages and contexts.[59]