“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy

Research article (CHI Conference on Human Factors in Computing Systems, 2022) · cited 15× · AI/ML
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“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy

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“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy. Retrieved May 24, 2026, from https://4ort.xyz/entity/guilty-of-talking-too-much-how-psychotherapists-gamify-therapy
MLA ““Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/guilty-of-talking-too-much-how-psychotherapists-gamify-therapy.
BibTeX @misc{4ortxyz_guilty-of-talking-too-much-how-psychotherapists-gamify-therapy_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy}}, year = {2026}, url = {https://4ort.xyz/entity/guilty-of-talking-too-much-how-psychotherapists-gamify-therapy}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy — https://4ort.xyz/entity/guilty-of-talking-too-much-how-psychotherapists-gamify-therapy (retrieved 2026-05-24)

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