Grinding Gear Games
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Grinding Gear Games
Summary
Grinding Gear Games is a video game developer[1]. It has Wikipedia articles in 9 language editions, a strong signal of global cultural recognition.[2]
Key Facts
- A notable work attributed to Grinding Gear Games is Path of Exile[3].
- A notable work attributed to Grinding Gear Games is Path of Exile 2[4].
- Grinding Gear Games is in the country of New Zealand[5].
- Grinding Gear Games's instance of is recorded as video game developer[6].
- Grinding Gear Games's founder is recorded as Chris Wilson[7].
- Grinding Gear Games is owned by Tencent[8].
- Grinding Gear Games is owned by Chris Wilson[9].
- Grinding Gear Games's headquarters location is recorded as Auckland[10].
- Grinding Gear Games's industry is recorded as video game industry[11].
- 2006 marks the founding of Grinding Gear Games[12].
- Grinding Gear Games's parent organization or unit is recorded as Tencent[13].
- Grinding Gear Games's official website is recorded as http://www.grindinggear.com/[14].
- Grinding Gear Games's product or material produced is recorded as Path of Exile[15].
- Grinding Gear Games's legal form is recorded as subsidiary company[16].
- Grinding Gear Games's legal form is recorded as privately held company[17].
Body
Founding
Grinding Gear Games's founder is recorded as Chris Wilson[7]. 2006 marks the founding of it[12].
Operations
Grinding Gear Games's headquarters location is recorded as Auckland[10]. Its parent organization or unit is recorded as Tencent[13].
Industry
Grinding Gear Games's industry is recorded as video game industry[11].
Ownership
Owners include Tencent[8], a conglomerate[18], in People's Republic of China[19], founded in 1998[20], headquartered in Maling[21] and Chris Wilson[9], a programmer[22], of New Zealand[23]. Grinding Gear Games's product or material produced is recorded as Path of Exile[15].
Why It Matters
Grinding Gear Games has Wikipedia articles in 9 language editions, a strong signal of global cultural recognition.[2] It is known by 3 alternative names across languages and contexts.[24]