GPU-based real-time terrain rendering: Design and implementation

Research article (Neurocomputing, 2015) · cited 20× · AI/ML
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GPU-based real-time terrain rendering: Design and implementation

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GPU-based real-time terrain rendering: Design and implementation is a scholarly article[1].

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  • GPU-based real-time terrain rendering: Design and implementation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). GPU-based real-time terrain rendering: Design and implementation. Retrieved May 24, 2026, from https://4ort.xyz/entity/gpu-based-real-time-terrain-rendering-design-and-implementation
MLA “GPU-based real-time terrain rendering: Design and implementation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gpu-based-real-time-terrain-rendering-design-and-implementation.
BibTeX @misc{4ortxyz_gpu-based-real-time-terrain-rendering-design-and-implementation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{GPU-based real-time terrain rendering: Design and implementation}}, year = {2026}, url = {https://4ort.xyz/entity/gpu-based-real-time-terrain-rendering-design-and-implementation}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): GPU-based real-time terrain rendering: Design and implementation — https://4ort.xyz/entity/gpu-based-real-time-terrain-rendering-design-and-implementation (retrieved 2026-05-24)

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