Gamifying collective human behavior with gameful digital rhetoric

Research article (Multimedia Tools and Applications, 2016) · cited 35× · AI/ML
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Gamifying collective human behavior with gameful digital rhetoric

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Gamifying collective human behavior with gameful digital rhetoric is a scholarly article[1].

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  • Gamifying collective human behavior with gameful digital rhetoric's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Gamifying collective human behavior with gameful digital rhetoric. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamifying-collective-human-behavior-with-gameful-digital-rhetoric
MLA “Gamifying collective human behavior with gameful digital rhetoric.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamifying-collective-human-behavior-with-gameful-digital-rhetoric.
BibTeX @misc{4ortxyz_gamifying-collective-human-behavior-with-gameful-digital-rhetoric_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamifying collective human behavior with gameful digital rhetoric}}, year = {2026}, url = {https://4ort.xyz/entity/gamifying-collective-human-behavior-with-gameful-digital-rhetoric}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamifying collective human behavior with gameful digital rhetoric — https://4ort.xyz/entity/gamifying-collective-human-behavior-with-gameful-digital-rhetoric (retrieved 2026-05-24)

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