Gamify: how gamification motivates people to do extraordinary things

book published in 2014
CreativeWork version_edition_or_translation Q106903480
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Summary

Gamify: how gamification motivates people to do extraordinary things is a version, edition or translation[1].

Key Facts

  • Gamify: how gamification motivates people to do extraordinary things authored how gamification motivates people to do extraordinary things — author (P50): Q113015224[2].
  • Gamify: how gamification motivates people to do extraordinary things's instance of is recorded as how gamification motivates people to do extraordinary things — instance of (P31): version, edition or translation[3].
  • Gamify: how gamification motivates people to do extraordinary things was published by how gamification motivates people to do extraordinary things — publisher (P123): Routledge[4].
  • Gamify: how gamification motivates people to do extraordinary things's language of work or name is recorded as how gamification motivates people to do extraordinary things — language of work or name (P407): English[5].
  • Gamify: how gamification motivates people to do extraordinary things was released on 2014[6].
  • Gamify: how gamification motivates people to do extraordinary things's edition or translation of is recorded as how gamification motivates people to do extraordinary things — edition or translation of (P629): Gamify[7].
  • Gamify: how gamification motivates people to do extraordinary things's number of pages is recorded as {'unit': '1', 'amount': '+181'}[8].
  • Gamify: how gamification motivates people to do extraordinary things's title is recorded as Gamify: how gamification motivates people to do extraordinary things[9].
  • Gamify: how gamification motivates people to do extraordinary things's author name string is recorded as Brian Burke[10].

Body

Authorship and Creation

Gamify: how gamification motivates people to do extraordinary things authored how gamification motivates people to do extraordinary things — author (P50): Q113015224[2]. It was published by how gamification motivates people to do extraordinary things — publisher (P123): Routledge[4].

Publication

Gamify: how gamification motivates people to do extraordinary things was published on 2014[6]. Its language of work or name is recorded as how gamification motivates people to do extraordinary things — language of work or name (P407): English[5].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] ↑ . wikidata.org.
  2. [2] ↑ . routledge.com. Retrieved . routledge.com. Provenance: wikidata.org.
  3. [4] ↑ . wikidata.org.
  4. [5] ↑ . Open Library. Retrieved . wikidata.org.
  5. [6] ↑ . Open Library. Retrieved . wikidata.org.
  6. [7] ↑ . wikidata.org.
  7. [8] ↑ . Open Library. Retrieved . wikidata.org.
  8. [9] ↑ . wikidata.org.
  9. [10] ↑ . amazon.com. Retrieved . amazon.com. Provenance: wikidata.org.

Class ancestry

  1. [1] ↑ . Wikidata. wikidata.org.

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Gamify: how gamification motivates people to do extraordinary things. Retrieved May 3, 2026, from https://4ort.xyz/entity/gamify-how-gamification-motivates-people-to-do-extraordinary-things
MLA “Gamify: how gamification motivates people to do extraordinary things.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/gamify-how-gamification-motivates-people-to-do-extraordinary-things.
BibTeX @misc{4ortxyz_gamify-how-gamification-motivates-people-to-do-extraordinary-things_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamify: how gamification motivates people to do extraordinary things}}, year = {2026}, url = {https://4ort.xyz/entity/gamify-how-gamification-motivates-people-to-do-extraordinary-things}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamify: how gamification motivates people to do extraordinary things — https://4ort.xyz/entity/gamify-how-gamification-motivates-people-to-do-extraordinary-things (retrieved 2026-05-03)

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Edit History

Rolling log of changes to this entity's Wikidata record. Values shown reflect the current state of each edited property — follow the history link to see the precise diff for any edit.

  1. 10w ago · Gerwoman · 2026-08-08 view diff on Wikidata ↗
    Amazon standard identification number → 1937134857
    "/* wbeditentity-update:0| */ QuickStatements 3.0 [[:toollabs:qs-dev/batch/46087|batch #46087]]"
  2. 12w ago · Iamcarbon · 2026-07-24 view diff on Wikidata ↗
    Open library id → OL27161941M
    Language of work or name → English
    Number of pages → {'unit': '1', 'amount': '+181'}
    Imported from → —
    + 13 other properties edited (see Wikidata diff for full list)
    "/* wbsetclaim-update:1||1 */ Library of congress item id (lccn bibliographic): 2014000503"
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