Home ›
Entities
› academia
› Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques
Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques
Research article (2017 11th International Conference on Research Challenges in Information Science (RCIS), 2017) · cited 20× · AI/ML
Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques
Summary
Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques is a scholarly article[1].
Key Facts
Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-solutions-for-software-acceptance-a-comparative-study-of-requirements-engineering-and-organizational-behavi
MLA“Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-solutions-for-software-acceptance-a-comparative-study-of-requirements-engineering-and-organizational-behavi.
BibTeX@misc{4ortxyz_gamification-solutions-for-software-acceptance-a-comparative-study-of-requirements-engineering-and-organizational-behavi_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-solutions-for-software-acceptance-a-comparative-study-of-requirements-engineering-and-organizational-behavi}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques — https://4ort.xyz/entity/gamification-solutions-for-software-acceptance-a-comparative-study-of-requirements-engineering-and-organizational-behavi (retrieved 2026-05-24)