Gamification of a Workday

Research article (Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016) · cited 12× · AI/ML
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Summary

Gamification of a Workday is a scholarly article[1].

Key Facts

  • Gamification of a Workday's instance of is recorded as scholarly article[2].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] ↑ . wikidata.org.

Class ancestry

  1. [1] ↑ . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Gamification of a Workday. Retrieved October 16, 2026, from https://4ort.xyz/entity/gamification-of-a-workday
MLA “Gamification of a Workday.” 4ort.xyz Knowledge Graph, 4ort.xyz, 16 Oct. 2026, https://4ort.xyz/entity/gamification-of-a-workday.
BibTeX @misc{4ortxyz_gamification-of-a-workday_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification of a Workday}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-of-a-workday}, note = {Accessed: 2026-10-16}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification of a Workday — https://4ort.xyz/entity/gamification-of-a-workday (retrieved 2026-10-16)

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