Gamification in MOOCs to enhance users' goal achievement

Research article (2017 IEEE Global Engineering Education Conference (EDUCON), 2017) · cited 52× · AI/ML
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Gamification in MOOCs to enhance users' goal achievement

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Gamification in MOOCs to enhance users' goal achievement is a scholarly article[1].

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  • Gamification in MOOCs to enhance users' goal achievement's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamification in MOOCs to enhance users' goal achievement. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-in-moocs-to-enhance-users-goal-achievement
MLA “Gamification in MOOCs to enhance users' goal achievement.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-in-moocs-to-enhance-users-goal-achievement.
BibTeX @misc{4ortxyz_gamification-in-moocs-to-enhance-users-goal-achievement_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification in MOOCs to enhance users' goal achievement}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-in-moocs-to-enhance-users-goal-achievement}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification in MOOCs to enhance users' goal achievement — https://4ort.xyz/entity/gamification-in-moocs-to-enhance-users-goal-achievement (retrieved 2026-05-24)

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