GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS

Research article (JMIE (Journal of Madrasah Ibtidaiyah Education), 2021) · cited 74× · AI/ML
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GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS

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GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS. Retrieved May 24, 2026, from https://4ort.xyz/entity/game-method-with-media-chart-table-from-used-items-to-increase-motivation-interest-and-results
MLA “GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/game-method-with-media-chart-table-from-used-items-to-increase-motivation-interest-and-results.
BibTeX @misc{4ortxyz_game-method-with-media-chart-table-from-used-items-to-increase-motivation-interest-and-results_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS}}, year = {2026}, url = {https://4ort.xyz/entity/game-method-with-media-chart-table-from-used-items-to-increase-motivation-interest-and-results}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): GAME METHOD WITH MEDIA CHART TABLE FROM USED ITEMS TO INCREASE MOTIVATION, INTEREST, AND RESULTS — https://4ort.xyz/entity/game-method-with-media-chart-table-from-used-items-to-increase-motivation-interest-and-results (retrieved 2026-05-24)

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