Game Learning Analytics, Facilitating the Use of Serious Games in the Class

Research article (IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, 2019) · cited 15× · AI/ML
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Game Learning Analytics, Facilitating the Use of Serious Games in the Class

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Game Learning Analytics, Facilitating the Use of Serious Games in the Class is a scholarly article[1].

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  • Game Learning Analytics, Facilitating the Use of Serious Games in the Class's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Game Learning Analytics, Facilitating the Use of Serious Games in the Class. Retrieved May 24, 2026, from https://4ort.xyz/entity/game-learning-analytics-facilitating-the-use-of-serious-games-in-the-class
MLA “Game Learning Analytics, Facilitating the Use of Serious Games in the Class.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/game-learning-analytics-facilitating-the-use-of-serious-games-in-the-class.
BibTeX @misc{4ortxyz_game-learning-analytics-facilitating-the-use-of-serious-games-in-the-class_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Game Learning Analytics, Facilitating the Use of Serious Games in the Class}}, year = {2026}, url = {https://4ort.xyz/entity/game-learning-analytics-facilitating-the-use-of-serious-games-in-the-class}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Game Learning Analytics, Facilitating the Use of Serious Games in the Class — https://4ort.xyz/entity/game-learning-analytics-facilitating-the-use-of-serious-games-in-the-class (retrieved 2026-05-24)

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