Game Design: Theory and Practice
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Game Design: Theory and Practice
Summary
Game Design: Theory and Practice is a literary work[1]. It ranks in the top 4% of literary_work entities by monthly Wikipedia readership (1 views/month).[2]
Key Facts
- Game Design: Theory and Practice authored Theory and Practice — author (P50): Richard Rouse III[3].
- Game Design: Theory and Practice authored Theory and Practice — author (P50): Noah Falstein[4].
- Game Design: Theory and Practice's instance of is recorded as Theory and Practice — instance of (P31): literary work[5].
- Game Design: Theory and Practice's OCLC number is recorded as 55797935[6].
- Game Design: Theory and Practice's language of work or name is recorded as Theory and Practice — language of work or name (P407): English[7].
- Game Design: Theory and Practice's Open Library ID is recorded as OL16610439W[8].
- Game Design: Theory and Practice's Internet Archive ID is recorded as gamedesigntheory00rous[9].
- Game Design: Theory and Practice's has edition or translation is recorded as Theory and Practice — has edition or translation (P747): Q135406420[10].
- Game Design: Theory and Practice's LibraryThing work ID is recorded as 189636[11].
- Game Design: Theory and Practice's title is recorded as Game Design: Theory and Practice[12].
- Game Design: Theory and Practice's OCLC work ID is recorded as 799860876[13].
- Game Design: Theory and Practice's Goodreads work ID is recorded as 757017[14].
Body
Works and Contributions
Authored works include Theory and Practice — author (P50): Richard Rouse III[3], a designer[15] and Theory and Practice — author (P50): Noah Falstein[4], a designer[16], b. 1957[17], of United States[18].
Why It Matters
Game Design: Theory and Practice ranks in the top 4% of literary_work entities by monthly Wikipedia readership (1 views/month).[2]