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Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses
Research article (Computer Applications in Engineering Education, 2021) · cited 19× · AI/ML
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses
Summary
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses is a scholarly article[1].
Key Facts
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses. Retrieved May 24, 2026, from https://4ort.xyz/entity/fostering-study-time-outside-class-using-gamification-strategies-an-experimental-study-at-tertiarylevel-database-courses
MLA“Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/fostering-study-time-outside-class-using-gamification-strategies-an-experimental-study-at-tertiarylevel-database-courses.
BibTeX@misc{4ortxyz_fostering-study-time-outside-class-using-gamification-strategies-an-experimental-study-at-tertiarylevel-database-courses_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses}}, year = {2026}, url = {https://4ort.xyz/entity/fostering-study-time-outside-class-using-gamification-strategies-an-experimental-study-at-tertiarylevel-database-courses}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses — https://4ort.xyz/entity/fostering-study-time-outside-class-using-gamification-strategies-an-experimental-study-at-tertiarylevel-database-courses (retrieved 2026-05-24)