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Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users
Research article (Computers in Human Behavior, 2018) · cited 21× · AI/ML
Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users
Summary
Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users is a scholarly article[1].
Key Facts
Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users. Retrieved May 24, 2026, from https://4ort.xyz/entity/failure-to-decrease-the-addictive-usage-of-information-technologies-a-theoretical-model-and-empirical-examination-of-sma
MLA“Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/failure-to-decrease-the-addictive-usage-of-information-technologies-a-theoretical-model-and-empirical-examination-of-sma.
BibTeX@misc{4ortxyz_failure-to-decrease-the-addictive-usage-of-information-technologies-a-theoretical-model-and-empirical-examination-of-sma_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users}}, year = {2026}, url = {https://4ort.xyz/entity/failure-to-decrease-the-addictive-usage-of-information-technologies-a-theoretical-model-and-empirical-examination-of-sma}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users — https://4ort.xyz/entity/failure-to-decrease-the-addictive-usage-of-information-technologies-a-theoretical-model-and-empirical-examination-of-sma (retrieved 2026-05-24)