Factors Influencing the Implementation of Gamification for Learning in Information Systems Education

Research article (International Journal of Emerging Technologies in Learning (iJET), 2022) · cited 18× · AI/ML
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Factors Influencing the Implementation of Gamification for Learning in Information Systems Education

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Factors Influencing the Implementation of Gamification for Learning in Information Systems Education is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Factors Influencing the Implementation of Gamification for Learning in Information Systems Education. Retrieved May 24, 2026, from https://4ort.xyz/entity/factors-influencing-the-implementation-of-gamification-for-learning-in-information-systems-education
MLA “Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/factors-influencing-the-implementation-of-gamification-for-learning-in-information-systems-education.
BibTeX @misc{4ortxyz_factors-influencing-the-implementation-of-gamification-for-learning-in-information-systems-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Factors Influencing the Implementation of Gamification for Learning in Information Systems Education}}, year = {2026}, url = {https://4ort.xyz/entity/factors-influencing-the-implementation-of-gamification-for-learning-in-information-systems-education}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Factors Influencing the Implementation of Gamification for Learning in Information Systems Education — https://4ort.xyz/entity/factors-influencing-the-implementation-of-gamification-for-learning-in-information-systems-education (retrieved 2026-05-24)

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