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Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability
Research article (British Journal of Educational Technology, 2020) · cited 127× · AI/ML
Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability
Summary
Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability is a scholarly article[1].
Key Facts
Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-effects-of-gamification-pedagogy-on-childrens-reading-a-mixedmethod-study-on-academic-performance-readingr
MLA“Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-effects-of-gamification-pedagogy-on-childrens-reading-a-mixedmethod-study-on-academic-performance-readingr.
BibTeX@misc{4ortxyz_exploring-the-effects-of-gamification-pedagogy-on-childrens-reading-a-mixedmethod-study-on-academic-performance-readingr_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-effects-of-gamification-pedagogy-on-childrens-reading-a-mixedmethod-study-on-academic-performance-readingr}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability — https://4ort.xyz/entity/exploring-the-effects-of-gamification-pedagogy-on-childrens-reading-a-mixedmethod-study-on-academic-performance-readingr (retrieved 2026-05-24)