Exploring the effects of gamification on students with rote learning background while learning computer programming

Research article (Computer Applications in Engineering Education, 2021) · cited 31× · AI/ML
Press Enter · cited answer in seconds

Exploring the effects of gamification on students with rote learning background while learning computer programming

Summary

Exploring the effects of gamification on students with rote learning background while learning computer programming is a scholarly article[1].

Key Facts

  • Exploring the effects of gamification on students with rote learning background while learning computer programming's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Exploring the effects of gamification on students with rote learning background while learning computer programming. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming
MLA “Exploring the effects of gamification on students with rote learning background while learning computer programming.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming.
BibTeX @misc{4ortxyz_exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the effects of gamification on students with rote learning background while learning computer programming}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the effects of gamification on students with rote learning background while learning computer programming — https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming · Last refreshed: