Exploring the effects of gamification on students with rote learning background while learning computer programming
Summary
Exploring the effects of gamification on students with rote learning background while learning computer programming is a scholarly article[1].
Key Facts
Exploring the effects of gamification on students with rote learning background while learning computer programming's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Exploring the effects of gamification on students with rote learning background while learning computer programming. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming
MLA“Exploring the effects of gamification on students with rote learning background while learning computer programming.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming.
BibTeX@misc{4ortxyz_exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the effects of gamification on students with rote learning background while learning computer programming}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the effects of gamification on students with rote learning background while learning computer programming — https://4ort.xyz/entity/exploring-the-effects-of-gamification-on-students-with-rote-learning-background-while-learning-computer-programming (retrieved 2026-05-24)