Home ›
Entities
› academia
› Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning
Research article (IEEE Transactions on Games, 2022) · cited 20× · AI/ML
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning
Summary
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning is a scholarly article[1].
Key Facts
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-balance-between-computational-thinking-and-learning-motivation-in-elementary-programming-education-an-empi
MLA“Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-balance-between-computational-thinking-and-learning-motivation-in-elementary-programming-education-an-empi.
BibTeX@misc{4ortxyz_exploring-the-balance-between-computational-thinking-and-learning-motivation-in-elementary-programming-education-an-empi_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-balance-between-computational-thinking-and-learning-motivation-in-elementary-programming-education-an-empi}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning — https://4ort.xyz/entity/exploring-the-balance-between-computational-thinking-and-learning-motivation-in-elementary-programming-education-an-empi (retrieved 2026-05-24)