Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games

Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games is a science project.

Event research_grant eu_cordis:732391
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Summary

Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games is a science project[1].

Key Facts

  • Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games's instance of is recorded as science project[2].
  • Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games began on January 1, 2017[3].
  • Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games ended on December 31, 2018[4].
  • Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games's short name is recorded as weDRAW[5].
  • Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games's budget is recorded as {'unit': 'http://www.wikidata.org/entity/Q4916', 'amount': '+2454616.25'}[6].
  • Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games's funding scheme is recorded as Horizon 2020[7].

Body

When and Where

Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games began on January 1, 2017[3]. It ended on December 31, 2018[4].

Context

Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games's instance of is recorded as science project[2].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] ↑ . wikidata.org.
  2. [3] ↑ . wikidata.org.
  3. [4] ↑ . wikidata.org.
  4. [5] ↑ . wikidata.org.
  5. [6] ↑ . wikidata.org.
  6. [7] ↑ . wikidata.org.

Class ancestry

  1. [1] ↑ . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games. Retrieved October 8, 2026, from https://4ort.xyz/entity/exploiting-the-best-sensory-modality-for-learning-arithmetic-and-geometrical-concepts-based-on-multisensory-interactive-
MLA “Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 8 Oct. 2026, https://4ort.xyz/entity/exploiting-the-best-sensory-modality-for-learning-arithmetic-and-geometrical-concepts-based-on-multisensory-interactive-.
BibTeX @misc{4ortxyz_exploiting-the-best-sensory-modality-for-learning-arithmetic-and-geometrical-concepts-based-on-multisensory-interactive-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games}}, year = {2026}, url = {https://4ort.xyz/entity/exploiting-the-best-sensory-modality-for-learning-arithmetic-and-geometrical-concepts-based-on-multisensory-interactive-}, note = {Accessed: 2026-10-08}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games — https://4ort.xyz/entity/exploiting-the-best-sensory-modality-for-learning-arithmetic-and-geometrical-concepts-based-on-multisensory-interactive- (retrieved 2026-10-08)

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