Evaluation of a video game adaptation for mechanical engineering educational laboratories

Research article (2016 IEEE Frontiers in Education Conference (FIE), 2016) · cited 15× · AI/ML
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Evaluation of a video game adaptation for mechanical engineering educational laboratories

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Evaluation of a video game adaptation for mechanical engineering educational laboratories is a scholarly article[1].

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  • Evaluation of a video game adaptation for mechanical engineering educational laboratories's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Evaluation of a video game adaptation for mechanical engineering educational laboratories. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluation-of-a-video-game-adaptation-for-mechanical-engineering-educational-laboratories
MLA “Evaluation of a video game adaptation for mechanical engineering educational laboratories.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluation-of-a-video-game-adaptation-for-mechanical-engineering-educational-laboratories.
BibTeX @misc{4ortxyz_evaluation-of-a-video-game-adaptation-for-mechanical-engineering-educational-laboratories_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluation of a video game adaptation for mechanical engineering educational laboratories}}, year = {2026}, url = {https://4ort.xyz/entity/evaluation-of-a-video-game-adaptation-for-mechanical-engineering-educational-laboratories}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluation of a video game adaptation for mechanical engineering educational laboratories — https://4ort.xyz/entity/evaluation-of-a-video-game-adaptation-for-mechanical-engineering-educational-laboratories (retrieved 2026-05-24)

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