Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency

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Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency

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Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency is a scholarly article[1].

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  • Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluating-the-efficacy-of-computer-games-based-learning-intervention-in-enhancing-english-speaking-proficiency
MLA “Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluating-the-efficacy-of-computer-games-based-learning-intervention-in-enhancing-english-speaking-proficiency.
BibTeX @misc{4ortxyz_evaluating-the-efficacy-of-computer-games-based-learning-intervention-in-enhancing-english-speaking-proficiency_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency}}, year = {2026}, url = {https://4ort.xyz/entity/evaluating-the-efficacy-of-computer-games-based-learning-intervention-in-enhancing-english-speaking-proficiency}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency — https://4ort.xyz/entity/evaluating-the-efficacy-of-computer-games-based-learning-intervention-in-enhancing-english-speaking-proficiency (retrieved 2026-05-24)

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